Friday, June 8, 2012

Shadowrun 4 : Troll street samurai

Troll street samurai
Race : Troll / Cost : 40pt
Attribute : N/a
Attribute cost : 190 pt
Bod Agi Rea Str Cha Int Log Will Edge Ess Init IP
9 (10) 4 (6) 5 6 (5) 1 1 3 3 4 0,55 6 1
Skill cost : 120 pt
  • Blade : 6
    • Spe : Axe
  • Dodge : 4
    • Spe : Ranged combat
  • Heavy weapon : 4
    • Spe : Grenade launcher
  • Gymnastic : 4
    • Spe : Jumping
  • Infiltration : 4
    • Spe : Urban
  • Cybertechnologie : 2
    • Spe : Cyberlimb
  • Pilot : 1
    • Spe : Bike
  • First aid : 1
    • Spe : Combat damage
Equipment cost : 44 pt / 4340 nuyen left

  • Normal customized right cyberarm (Ag : 7, Bod : 7, Str :12, Armor : 2, 0 slot left) 
    • Customized value : Ag : 3 , Bod : 4 , Str : 8
    • Enhancement : Agility : 4, Body : 3 , Strength : 4, Armor : 2 

  • Normal customized left cyberarm (Ag : 7, Bod : 11, Str :3, Armor : 2, 0 slot left)
    • Customized value : Ag : 3 , Bod : 9 , Str : 3
    • Enhancement : Agility : 4, Body : 2 , Armor : 2,  Grapple gun 

  • Normal customized cyberleg (Ag : 7, Bod : 12, Str :4, Armor : 2, 2 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 4 , Armor : 2,  Hydraulic jack 6
  • Normal customized cyberleg (Ag : 7, Bod : 12, Str :4, Armor : 2, 7 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 4 , Armor : 2,  Hydraulic jack 6
  • Alpha customized body (Ag : 7, Bod : 10, Str :3, Armor : 2, 0 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 2 , Armor : 2
  • Combat Axe DV : 10 (STR/2 +4)
  • Armor jacket + helmet (+9/+8)
  • Orthoskin 1
  • Grenade Launcher MG 112
    • 10 high explosive 
    • 10 frag 
    • 8 flash bang
    • 1 flash pack
    • 2 thermal smoke
  • Chameleon suit
total point = 394 / PB = 18 / SB = 9 / Armor : +21/+20 ( 9/8 + 10/10 (cyberlimbs) + 1/1(orthoskin) + 1/1 natural )

Comments

- The physical box value is compute as following = 8 + 5 (body/2) + 5 ( 1 point for each cyberware )

- In my game, a troll can wear an axe with only one hand. So this is why it has only one arm with a high strength. f you GM is not so kind,just use the stat for the right arm and adjust value accordingly.

- If you take the will to live, you can go to 21 PB , allowing you to have a lot of damage before falling down. This is particularly useful for some boss that you don't want to see falling down after the first round. With his 31/30 dice to resist damage from weapon or ranged attack, you can survive to a big amount of damage. If you have some point left, you can invest in some chemical or fire protection to avoid losing half of your armor from environmental attack.

- If you want to have him with multiple initiative pass, you can by some tooth compartment and add in it some drugs that will allow you to have the punch necessary.

- You're base damage value is 10 with the axe, and you will roll around 18 dice ( 7 for agility, 8 for weapon using and axe specialization, 1 for your natural reach, and 2 for the axe reach) . Quite good i think. This will allow you an average 6 success. If you use your edge, you will roll 22 dice, and can possibly get 3 reroll , leading to 25 dice with an average 8 success. This mean your damage will go from 10 to 18.

- Infiltration urban is because most of the time, you will play in urban area.

- Grenade launcher is to allow you to make area damage, and give you some help to avoid trouble. You can use the flash bang or smoke to try to escape fight if needed or gaining cover.

- Gymnastic and the hydraulic jack is to allow you to make some high jump ( virtually, you could jump 2 floor of a building). Adding the grappling gun with it, will allow you to have a good infiltration also and get out of trouble as quickly. For example, you can try to jump throughout a windows and land on the ground in around 1 round ( but still take care ;) )




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