Today, reading the book, i spend some time on the levitate spell. And i realize something :
In this game, you can fly very very quickly!
Let's compute some little thing :
The levitate spell say that the subject can be moved at a movement rate equal to the Force of the spell X net spell casting hits in meter per turn ( In the 20th anniversary edition, check the errata if you have a previous one) . This is quite awesome !
So if you overcast your spell, at a force 12 , and that you have an average 15 dice for your spell casting roll ( 6 in magic + 5 spell casting + 2 spa manipulation + 2 power focus for example ), this mean an average 5 success on your roll.
So you're value is 12 * 5 = 60 meter per combat turn. But remember that a combat turn is 3 second, so we have a 20 meter / second. Great, this mean we have reach 72km/hours. Not so bad.
But we can enhance this again :)
Let's look now on the movement critters power. This allow you to multiply or divide the target's movement rate by the spirit's Magic. And when you summon a spirit, his magic is equal to the spirit's force. So let's keep min-maxing, and we will summon a force 12 spirit ( and hope you survived the summon ^^. This is an average DV of 8 for the drain, so you should survive it).
So now, your speed could be increase by a 12 factor.
20 meter/second * 12 = 240 meter/second, this mean 864 km/hours . Great ! , you ve got through the sound barrier ! And you re even faster than the concorde ! (Speed example)
Now, if you push yourself a little more, you can almost reach Mach 1. How ? Just add some edge to your spellcasting test for example.
You can roll 18 dice : 6 (magic) + 6 (spellcasting) + 2 (specialization) + 2 (power focus) + 2 (mentor spirit). If you add an average 4 edge for example, you have around 22 dice with the rule of six, meaning around 25 dice. An average 8 success by the end.
So your speed in meter will be 384 meter / second , this mean 1 382,4 km/hours. A little bit above MACH 1 .
But, don't forget something : Can you survive this speed ? Because you will get the frictional force in your face ! And this will slowly burn your skin. So if you have something to protect you from this, wear it !
As an information, here is the fly speed of a great dragon using a levitate spell with a force of 24 and summoning a spirit of air with a force of 24 ( assuming he survive the summon).
24* 8 ( average roll result of magic 12 + spellcasting 8 ) = 192 meter by combat turn, so we divide by 3 to have 64 m / second. With a 24 force spirit , this mean a 1536 m / second, around the speed of a rocket 5529, 4 km / hours.
If the dragon add his edge to the spellcasting test , he will have 26 dice, with 4 possible 6 coming up, this mean an average 10 result.
Base on this we have :
24*10 = 240 / 3 = 80 m/S *24 = 1920 m / s = 6 912 km/hours.
Fan of RPG, i like to play with rules and offer great character ...to my GM or my player ;)
Showing posts with label despicable min-maxer. Show all posts
Showing posts with label despicable min-maxer. Show all posts
Friday, June 8, 2012
Shadowrun 4 : Troll street samurai
| Troll street samurai | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Race : Troll / Cost : 40pt | |||||||||||
| Attribute : N/a | |||||||||||
| Attribute cost : 190 pt | |||||||||||
| Bod | Agi | Rea | Str | Cha | Int | Log | Will | Edge | Ess | Init | IP |
| 9 (10) | 4 (6) | 5 | 6 (5) | 1 | 1 | 3 | 3 | 4 | 0,55 | 6 | 1 |
| Skill cost : 120 pt | |||||||||||
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| Equipment cost : 44 pt / 4340 nuyen left | |||||||||||
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| total point = 394 / PB = 18 / SB = 9 / Armor : +21/+20 ( 9/8 + 10/10 (cyberlimbs) + 1/1(orthoskin) + 1/1 natural ) Comments : | |||||||||||
- The physical box value is compute as following = 8 + 5 (body/2) + 5 ( 1 point for each cyberware )
- In my game, a troll can wear an axe with only one hand. So this is why it has only one arm with a high strength. f you GM is not so kind,just use the stat for the right arm and adjust value accordingly.
- If you take the will to live, you can go to 21 PB , allowing you to have a lot of damage before falling down. This is particularly useful for some boss that you don't want to see falling down after the first round. With his 31/30 dice to resist damage from weapon or ranged attack, you can survive to a big amount of damage. If you have some point left, you can invest in some chemical or fire protection to avoid losing half of your armor from environmental attack.
- If you want to have him with multiple initiative pass, you can by some tooth compartment and add in it some drugs that will allow you to have the punch necessary.
- You're base damage value is 10 with the axe, and you will roll around 18 dice ( 7 for agility, 8 for weapon using and axe specialization, 1 for your natural reach, and 2 for the axe reach) . Quite good i think. This will allow you an average 6 success. If you use your edge, you will roll 22 dice, and can possibly get 3 reroll , leading to 25 dice with an average 8 success. This mean your damage will go from 10 to 18.
- Infiltration urban is because most of the time, you will play in urban area.
- Grenade launcher is to allow you to make area damage, and give you some help to avoid trouble. You can use the flash bang or smoke to try to escape fight if needed or gaining cover.
- Gymnastic and the hydraulic jack is to allow you to make some high jump ( virtually, you could jump 2 floor of a building). Adding the grappling gun with it, will allow you to have a good infiltration also and get out of trouble as quickly. For example, you can try to jump throughout a windows and land on the ground in around 1 round ( but still take care ;) )
- In my game, a troll can wear an axe with only one hand. So this is why it has only one arm with a high strength. f you GM is not so kind,just use the stat for the right arm and adjust value accordingly.
- If you take the will to live, you can go to 21 PB , allowing you to have a lot of damage before falling down. This is particularly useful for some boss that you don't want to see falling down after the first round. With his 31/30 dice to resist damage from weapon or ranged attack, you can survive to a big amount of damage. If you have some point left, you can invest in some chemical or fire protection to avoid losing half of your armor from environmental attack.
- If you want to have him with multiple initiative pass, you can by some tooth compartment and add in it some drugs that will allow you to have the punch necessary.
- You're base damage value is 10 with the axe, and you will roll around 18 dice ( 7 for agility, 8 for weapon using and axe specialization, 1 for your natural reach, and 2 for the axe reach) . Quite good i think. This will allow you an average 6 success. If you use your edge, you will roll 22 dice, and can possibly get 3 reroll , leading to 25 dice with an average 8 success. This mean your damage will go from 10 to 18.
- Infiltration urban is because most of the time, you will play in urban area.
- Grenade launcher is to allow you to make area damage, and give you some help to avoid trouble. You can use the flash bang or smoke to try to escape fight if needed or gaining cover.
- Gymnastic and the hydraulic jack is to allow you to make some high jump ( virtually, you could jump 2 floor of a building). Adding the grappling gun with it, will allow you to have a good infiltration also and get out of trouble as quickly. For example, you can try to jump throughout a windows and land on the ground in around 1 round ( but still take care ;) )
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Sunday, May 20, 2012
Shadowrun 4 : The dwarf magician
| Dwarf Magician | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race : Dwarf / Cost : 25pt | ||||||||||||
| Attribute : Magician (15 pt) , Mentor spirit(5pt) , Focused concentration 1 (10pt) | ||||||||||||
| Attribute cost : 215pt | ||||||||||||
| Bod | Agi | Rea | Str | Cha | Int | Log | Will | Edge | Ess | Mag | Init | IP |
| 4 | 1 | 4 | 3 | 1 | 1 | 5 | 6 | 3 | 6 | 6 | 5 | 1 |
| Skill cost : 98pt | ||||||||||||
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Spell list (30 pt) :
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Equipment cost : 19 pt / 3000 nuyen left
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| total point = 417 / PB = 10 / SB = 11 / Armor : +9/+8 | ||||||||||||
Some explanation on this template :
- First, the spell casting is on combat, to have the maximum value. If you cast a combat spell , you will have roughly about 6 (skill) + 2 (spe) + 6 (attr) + 2 (spirit) + 2 (foci) , this mean 18 dice. If you want to pump it up, you can use your edge, rolling 21 dice, and with the rule of six, you could possibly have 24 dice, having an average 8 hit. If you overcast your combat spell to the maximum value (12), you have a DV around 13-20 , depending on the resistance test of the opponent.
- Second, the first aid. With your hight logic, you can cure some of you wound, particularly the one coming from drain. Even if it s better to have your friend heal you, being able to heal them in combat is some good point. You will roll around 17 dice, this mean you can heal a reasonable amount of wound and if it is not enough you have the heal spell ( but remember that the heal spell can't heal drain dammage).
- The two manipulation sustaining focus will help you sustaining your armor, shape change, levitate and mana barrier spell. The health one is to have the increase reflex spell linked to it and allow you to have more action than other people.
- This template is based on 417 point, but i haven't add drawback in the creation, so you freely gain 35BP by adding some.
- This template is based on 417 point, but i haven't add drawback in the creation, so you freely gain 35BP by adding some.
- The shape change spell is a good way to get out of the fight, or to stay unnoticed by common people. Who would start firing at an eagle, dog, cat or else. If you need some extra PB , just change in a big cat like a tiger, this spell allow you to take the base value of the animal, and each net hit will add one to the base value of the animal. ( and this could also help you improve your strength ). Tiger have a body of 6, and if you want it on your sustaining focus, you can cast it to force 3, allowing you to reach 9 for your body value . Also notice that an human is an animal (but an orc , troll, dwarf or elf are considered paracritter)
Tuesday, March 20, 2012
Shadowrun 4 : Human street samurai
So currently, in my mind, i got a funny idea.
It is possible to kill a dragon in shadow run 4th edition, just after character creation?
I think it is possible but for that, you need to be what i call a despicable min-maxer. And that s cool, because I'm one and i like that :D So i will make a five character team and then try to see if they have a chance against a dragon. Of course, it won't be a great dragon, i m realistic and i know that this monster cannot be killed by starting character. But a simple dragon, i think it's possible. So let's start with my first template : the street samurai.
This could be odd to you, but having a character that has an incredible hight amount of edge will help you when attacking. The fact that you can use the rule of six every time you need it and that you can add 8 dice to your attack roll is just really powerful.
Then for this street samurai, i will make it a close combat fighter. Again, you can ask me why, but the answer is simple. I can't see a ranged weapon that can compete with an axe. Most of the ranged weapon that has an high amount of damage value (DV) have also a positive value on armor penetration (AP). Most of them have a +5 value, this mean that statistically, it's will almost reduce the DV by 2.
The only decent one is the PJSS elephant rifle. But i will speak about this one in an other post.
Now, let's have a look to the skill. This guy will be a melee fighter.
Human street samurai
Skill cost : 62 pt
Blade and the axe specialization will be our main attack, so we put the maximum of point in it. This mean 8 dice when attacking with an axe. Not so bad. And if you have a close combat or an armed combat, you can parry.
Dodge with the specialization ranged combat is to be good enough to avoid range attack. This specialization is because when you will be in close combat, you will parry instead of dodging attack.
An now, my favorite part. Equipment :)
I will start with cyberlimb. In one of my recent game, i've discovered how powerful this piece of equipment can be if use properly.
First we will work on arm .
Street samurai left cyberarm
As you know cyberlimb have a rating of 3 when you create them. We are going to take here customized cyberlimb.
Street samurai left customized cyberarm
And then we will add our enhancement
- Body 4
- Agility 4
- Strength 3
- Armor 2
This will consume 15 capacity slot of the arm ( 1 for each point of body, agility and strength, 2 by each point of armor), leaving 0 free slot.
Street samurai left customized cyberarm with enhancements
I think it is possible but for that, you need to be what i call a despicable min-maxer. And that s cool, because I'm one and i like that :D So i will make a five character team and then try to see if they have a chance against a dragon. Of course, it won't be a great dragon, i m realistic and i know that this monster cannot be killed by starting character. But a simple dragon, i think it's possible. So let's start with my first template : the street samurai.
| Human street samurai | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Race : Human / Cost : 0pt | |||||||||||
| Attribute : Lucky (20pt) | |||||||||||
| Attribute cost : 205 pt | |||||||||||
| Bod | Agi | Rea | Str | Cha | Int | Log | Will | Edge | Ess | Init | IP |
| 4 | 1 | 4 | 1 | 1 | 3 | 1 | 4 | 8 | 0 | 7 | 1 |
Then for this street samurai, i will make it a close combat fighter. Again, you can ask me why, but the answer is simple. I can't see a ranged weapon that can compete with an axe. Most of the ranged weapon that has an high amount of damage value (DV) have also a positive value on armor penetration (AP). Most of them have a +5 value, this mean that statistically, it's will almost reduce the DV by 2.
The only decent one is the PJSS elephant rifle. But i will speak about this one in an other post.
Now, let's have a look to the skill. This guy will be a melee fighter.
Human street samurai
Skill cost : 62 pt
- Blade : 6
- Spe : Axe
- Dodge : 4
- Spe : Ranged combat
- Gymnastic : 4
- Spe : Jumping
Blade and the axe specialization will be our main attack, so we put the maximum of point in it. This mean 8 dice when attacking with an axe. Not so bad. And if you have a close combat or an armed combat, you can parry.
Dodge with the specialization ranged combat is to be good enough to avoid range attack. This specialization is because when you will be in close combat, you will parry instead of dodging attack.
An now, my favorite part. Equipment :)
I will start with cyberlimb. In one of my recent game, i've discovered how powerful this piece of equipment can be if use properly.
First we will work on arm .
Street samurai left cyberarm
| Bod | Agi | Str | Arm |
| 3 | 3 | 3 |
As you know cyberlimb have a rating of 3 when you create them. We are going to take here customized cyberlimb.
Street samurai left customized cyberarm
| Bod | Agi | Str | Arm |
| 5 | 5 | 5 |
And then we will add our enhancement
- Body 4
- Agility 4
- Strength 3
- Armor 2
This will consume 15 capacity slot of the arm ( 1 for each point of body, agility and strength, 2 by each point of armor), leaving 0 free slot.
Street samurai left customized cyberarm with enhancements
| Bod | Agi | Str | Arm |
| 9 | 9 | 8 | 2 |
Why having only eight in strength? Because when you wield a weapon, you're damage value will be strength divide by two, rounded down. So having a nine in strength would be useless, and that allow you to maximize your body that will count in your global body, and your agility that will allow you to hit with a higher accuracy.
We will do the same for the right arm and for the two legs.
Now, let s compute the price of this :
Customized cyberarm :
15 000 + 6 * 1500 = 24 000
Enhancement :
Body : 4*200 = 800
Strength : 3*250 = 750
Agility : 4*250 = 1000
Armor : 2*300 = 600
Total cost = 24 000 + 800 + 750 + 1000 + 600 = 27150
the cyber leg will cost exactly the same amount but you will have 5 empty slot in it.
We will then invest in an axe (600 nuyen) and an armor jacket with an helmet (1000 nuyen, armor : +9/+8).
Now let's see the cost of all of this.
4*27150 + 600 + 1000 = 110200
I would suggest you to buy some alpha ware for the arm. This will double the cost of all element, and selecting the arm to be alpha ware is because enhancement price is doubled also and the arm have only two free emplacement for extra element, this will reduce your cost so. You will also save 0,4 essence like that. Your bill will be 164 500 in this case.
The aim is to have enough essence and cash to buy wired reflex or synaptic booster. Having two action on a combat turn is always great ^^
Here we will buy the wired reflex level 1 for 11 000 nuyen.
Now let's compute the enhanced attribute and the summary of this character.
| Human street samurai | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Race : Human / Cost : 0pt | |||||||||||
| Attribute : Lucky (20pt) | |||||||||||
| Attribute cost : 205 pt | |||||||||||
| Bod | Agi | Rea | Str | Cha | Int | Log | Will | Edge | Ess | Init | IP |
| 4 (8) | 1 (7) | 4 | 1 (7) | 1 | 3 | 1 | 4 | 8 | 0,4 | 7 | 1 |
| Skill cost : 62 pt | |||||||||||
| |||||||||||
| Equipment cost : 35 pt / 4500 nuyen left | |||||||||||
| - Alpha customised cyberarm (Ag : 9, Bod : 9, Str :8, Armor : 2, 0 slot left) | |||||||||||
| - Alpha customised cyberarm (Ag : 9, Bod : 9, Str :8, Armor : 2, 0 slot left) | |||||||||||
| - Normal customised cyberleg (Ag : 9, Bod : 9, Str :8, Armor : 2, 5 slot left) | |||||||||||
| - Normal customised cyberleg (Ag : 9, Bod : 9, Str :8, Armor : 2, 5 slot left) | |||||||||||
| - Combat axe (DV : 8) | |||||||||||
| - Armor jacket + helmet (+9/+8) | |||||||||||
| total point = 322 / PB = 16 / SB = 10 / Armor : +17/+16 | |||||||||||
The physical box value is compute as following = 8+ body/2 + 4 ( 1 point for each cyberware )
So when attacking with an axe, this guy roll 17 dice with a 8DV basis value.
If using his edge, he will roll 25 dice , and on a statistical basis, you will have four 6 rolling up and that you can roll again, leading to 29 dice rolled. If you have more reach than you opponent, you can go to 31 dice rolled with the axe. On average stat, you will have next to 10 hit , having your damage value between 8 and 18 !
Edit : some minor correction have been brought because you can only have a rating 6 on a cyberlimb at character creation.
So when attacking with an axe, this guy roll 17 dice with a 8DV basis value.
If using his edge, he will roll 25 dice , and on a statistical basis, you will have four 6 rolling up and that you can roll again, leading to 29 dice rolled. If you have more reach than you opponent, you can go to 31 dice rolled with the axe. On average stat, you will have next to 10 hit , having your damage value between 8 and 18 !
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