Showing posts with label troll. Show all posts
Showing posts with label troll. Show all posts

Sunday, July 8, 2012

Shadowrun 4 : The troll adept (Unarmed combat)

The troll adept (Unarmed combat)
Race : Troll/ Cost : 40 pt
Attribute : Adept (5 pt) 
Attribute cost : 225 pt
Bod Agi Rea Str Cha Int Log Will Edge Ess Mag Init IP
9 4 5 9 (10) 1 1 1 2 1 5 5 (6-1) 6 1
Skill cost :  54 pt
  • Unarmed combat : 6
    • Spe : Martial Art
  • Dodge : 4
    • Spe : Ranged combat
  • Atlethic group : 2
  • Stealth group : 1 
Power List  :
  • Attribute boost 4 ( 1)
  • Improved physical attribute 1 (strength) (0.75) 
  • Improved ability 3 (unarmed combat ) (1.5)
  • Killing hand (0.5) 
  • Critical strike 5 (1.25)
Equipment cost : 41 pt / 1700 nuyen left

  • Bone density alphaware rating 4  ( 160 000 nuyen , -1 essence )
  • Weapon focus force 2 gloves ( 20 000 nuyen + 2BP bond)
  • Chameleon suit + helmet ( 8/6) (9000 nuyen)
  • Camouflage suit + helmet ( 9/8 ) ( 1300 nuyen ) 
  • Thermal damping for Chameleon suit rating 6 ( 3000 nuyen )

total point = 385 / PB = 12 / SB = 9 / Armor : +10/+9 ( counting the +1 natural )

Comments :

- This guy is here for one and only one thing : Beat guy with his hand. This is why i strongly recommend any player not to use it and leave this stuff for the GameMaster. He is the bodyguard from one of your PNJ or a like, or even some small boss in your campaign. Because this guy can beat really really hard, but for a player, that will be the only thing he will do...

Let s have a look to what this monster can do when fighting with his unarmed combat skill : 

Here is your possibility :
  1. When attacking, you will roll around 18 dice for hitting (4 agility + 6 skill + 2 specialization + 3 improved ability + 2 weapon focus + 1 reach ) , so this is our average result. 
  2. When you hit, basically you will perform a 13DV attack : 5 from critical strike + (STR/2 = 5) + 3 from the bone density augmentation. 
  3. If you use the attribute boost, you can reach a 14 in strength. This mean that you will raise from 13 DV to 15 DV. This mean that most of your opponents will fall with only one hit. Cool ! ^^
  4. If you want him to kill more than one opponent in a shot, just add him the ambidextrous quality and split his dice pool for 2 attack with 9 dice. This should allow you to beat more than one guy in a round. 
- As usual, i will recommend to game master to boost him with some combat drug to add some extra initiative phase. 

- This guy can take a lot in his face : he got an armor +10/+9 and will add 9 dice from his body + 4 from the bone density. This mean 23 dice for ballistic attack, and 22 for impact attack. I think he could survive some round ;).  Add some level of will to live and you reach a good 15 PB. 

Friday, June 8, 2012

Shadowrun 4 : Troll street samurai

Troll street samurai
Race : Troll / Cost : 40pt
Attribute : N/a
Attribute cost : 190 pt
Bod Agi Rea Str Cha Int Log Will Edge Ess Init IP
9 (10) 4 (6) 5 6 (5) 1 1 3 3 4 0,55 6 1
Skill cost : 120 pt
  • Blade : 6
    • Spe : Axe
  • Dodge : 4
    • Spe : Ranged combat
  • Heavy weapon : 4
    • Spe : Grenade launcher
  • Gymnastic : 4
    • Spe : Jumping
  • Infiltration : 4
    • Spe : Urban
  • Cybertechnologie : 2
    • Spe : Cyberlimb
  • Pilot : 1
    • Spe : Bike
  • First aid : 1
    • Spe : Combat damage
Equipment cost : 44 pt / 4340 nuyen left

  • Normal customized right cyberarm (Ag : 7, Bod : 7, Str :12, Armor : 2, 0 slot left) 
    • Customized value : Ag : 3 , Bod : 4 , Str : 8
    • Enhancement : Agility : 4, Body : 3 , Strength : 4, Armor : 2 

  • Normal customized left cyberarm (Ag : 7, Bod : 11, Str :3, Armor : 2, 0 slot left)
    • Customized value : Ag : 3 , Bod : 9 , Str : 3
    • Enhancement : Agility : 4, Body : 2 , Armor : 2,  Grapple gun 

  • Normal customized cyberleg (Ag : 7, Bod : 12, Str :4, Armor : 2, 2 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 4 , Armor : 2,  Hydraulic jack 6
  • Normal customized cyberleg (Ag : 7, Bod : 12, Str :4, Armor : 2, 7 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 4 , Armor : 2,  Hydraulic jack 6
  • Alpha customized body (Ag : 7, Bod : 10, Str :3, Armor : 2, 0 slot left)
    • Customized value : Ag : 3, Bod : 8, Str : 4
    • Enhancement : Agility : 4, Body : 2 , Armor : 2
  • Combat Axe DV : 10 (STR/2 +4)
  • Armor jacket + helmet (+9/+8)
  • Orthoskin 1
  • Grenade Launcher MG 112
    • 10 high explosive 
    • 10 frag 
    • 8 flash bang
    • 1 flash pack
    • 2 thermal smoke
  • Chameleon suit
total point = 394 / PB = 18 / SB = 9 / Armor : +21/+20 ( 9/8 + 10/10 (cyberlimbs) + 1/1(orthoskin) + 1/1 natural )

Comments

- The physical box value is compute as following = 8 + 5 (body/2) + 5 ( 1 point for each cyberware )

- In my game, a troll can wear an axe with only one hand. So this is why it has only one arm with a high strength. f you GM is not so kind,just use the stat for the right arm and adjust value accordingly.

- If you take the will to live, you can go to 21 PB , allowing you to have a lot of damage before falling down. This is particularly useful for some boss that you don't want to see falling down after the first round. With his 31/30 dice to resist damage from weapon or ranged attack, you can survive to a big amount of damage. If you have some point left, you can invest in some chemical or fire protection to avoid losing half of your armor from environmental attack.

- If you want to have him with multiple initiative pass, you can by some tooth compartment and add in it some drugs that will allow you to have the punch necessary.

- You're base damage value is 10 with the axe, and you will roll around 18 dice ( 7 for agility, 8 for weapon using and axe specialization, 1 for your natural reach, and 2 for the axe reach) . Quite good i think. This will allow you an average 6 success. If you use your edge, you will roll 22 dice, and can possibly get 3 reroll , leading to 25 dice with an average 8 success. This mean your damage will go from 10 to 18.

- Infiltration urban is because most of the time, you will play in urban area.

- Grenade launcher is to allow you to make area damage, and give you some help to avoid trouble. You can use the flash bang or smoke to try to escape fight if needed or gaining cover.

- Gymnastic and the hydraulic jack is to allow you to make some high jump ( virtually, you could jump 2 floor of a building). Adding the grappling gun with it, will allow you to have a good infiltration also and get out of trouble as quickly. For example, you can try to jump throughout a windows and land on the ground in around 1 round ( but still take care ;) )