Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Sunday, July 8, 2012

Shadowrun 4 : The troll adept (Unarmed combat)

The troll adept (Unarmed combat)
Race : Troll/ Cost : 40 pt
Attribute : Adept (5 pt) 
Attribute cost : 225 pt
Bod Agi Rea Str Cha Int Log Will Edge Ess Mag Init IP
9 4 5 9 (10) 1 1 1 2 1 5 5 (6-1) 6 1
Skill cost :  54 pt
  • Unarmed combat : 6
    • Spe : Martial Art
  • Dodge : 4
    • Spe : Ranged combat
  • Atlethic group : 2
  • Stealth group : 1 
Power List  :
  • Attribute boost 4 ( 1)
  • Improved physical attribute 1 (strength) (0.75) 
  • Improved ability 3 (unarmed combat ) (1.5)
  • Killing hand (0.5) 
  • Critical strike 5 (1.25)
Equipment cost : 41 pt / 1700 nuyen left

  • Bone density alphaware rating 4  ( 160 000 nuyen , -1 essence )
  • Weapon focus force 2 gloves ( 20 000 nuyen + 2BP bond)
  • Chameleon suit + helmet ( 8/6) (9000 nuyen)
  • Camouflage suit + helmet ( 9/8 ) ( 1300 nuyen ) 
  • Thermal damping for Chameleon suit rating 6 ( 3000 nuyen )

total point = 385 / PB = 12 / SB = 9 / Armor : +10/+9 ( counting the +1 natural )

Comments :

- This guy is here for one and only one thing : Beat guy with his hand. This is why i strongly recommend any player not to use it and leave this stuff for the GameMaster. He is the bodyguard from one of your PNJ or a like, or even some small boss in your campaign. Because this guy can beat really really hard, but for a player, that will be the only thing he will do...

Let s have a look to what this monster can do when fighting with his unarmed combat skill : 

Here is your possibility :
  1. When attacking, you will roll around 18 dice for hitting (4 agility + 6 skill + 2 specialization + 3 improved ability + 2 weapon focus + 1 reach ) , so this is our average result. 
  2. When you hit, basically you will perform a 13DV attack : 5 from critical strike + (STR/2 = 5) + 3 from the bone density augmentation. 
  3. If you use the attribute boost, you can reach a 14 in strength. This mean that you will raise from 13 DV to 15 DV. This mean that most of your opponents will fall with only one hit. Cool ! ^^
  4. If you want him to kill more than one opponent in a shot, just add him the ambidextrous quality and split his dice pool for 2 attack with 9 dice. This should allow you to beat more than one guy in a round. 
- As usual, i will recommend to game master to boost him with some combat drug to add some extra initiative phase. 

- This guy can take a lot in his face : he got an armor +10/+9 and will add 9 dice from his body + 4 from the bone density. This mean 23 dice for ballistic attack, and 22 for impact attack. I think he could survive some round ;).  Add some level of will to live and you reach a good 15 PB. 

Sunday, May 20, 2012

Shadowrun 4 : The dwarf magician

Dwarf Magician
Race : Dwarf / Cost : 25pt
Attribute : Magician (15 pt) , Mentor spirit(5pt) , Focused concentration 1 (10pt)
Attribute cost : 215pt
Bod Agi Rea Str Cha Int Log Will Edge Ess Mag Init IP
4 1 4 3 1 1 5 6 3 6 6 5 1
Skill cost :  98pt
  • Spellcasting : 6
    • Spe : Combat
  • Dodge : 4
    • Spe : Ranged combat
  • Counterspell : 4
    • Spe : combat
  • First Aid : 4
    • Spe : Drain damage
  • Ascencing : 4
    • Spe : Aura reading
Spell list (30 pt) :
  • Mana ball
  • Acid stream
  • Armor
  • Improved invisibility
  • Increase reflex
  • Levitate
  • Shapechange
  • Mob control
  • Heal
  • Mana barrier
Equipment cost : 19 pt / 3000 nuyen left

  • Power focus lvl 2
  • Sustaining focus (manipulation) lvl 3 (30 000 + 3BP (binding))
  • Sustaining focus (manipulation) lvl 3 (30 000 + 3BP (binding))
  • Sustaining focus (health) lvl 3 (30 000 + 3BP (binding))
  • Camouflage suit + helmet ( 9/8) (1400 nuyen)
  • Medkit lvl 6 ( 600 nuyen)

total point = 417 / PB = 10 / SB = 11 / Armor : +9/+8


Some explanation on this template : 

- First, the spell casting is on combat, to have the maximum value. If you cast a combat spell , you will have roughly about 6 (skill) + 2 (spe) + 6 (attr) + 2 (spirit) + 2 (foci) , this mean 18 dice. If you want to pump it up, you can use your edge, rolling 21 dice, and with the rule of six, you could possibly have 24 dice, having an average 8 hit. If you overcast your combat spell to the maximum value (12), you have a DV around 13-20 , depending on the resistance test of the opponent.

- Second, the first aid. With your hight logic, you can cure some of you wound, particularly the one coming from drain. Even if it s better to have your friend heal you, being able to heal them in combat is some good point. You will roll around 17 dice, this mean you can heal a reasonable amount of wound and if it is not enough you have the heal spell ( but remember that the heal spell can't heal drain dammage).

- The two manipulation sustaining focus will help you sustaining your armor, shape change, levitate and mana barrier spell. The health one is to have the increase reflex spell linked to it and allow you to have more action than other people.

- This template is based on 417 point, but i haven't add drawback in the creation, so you freely gain 35BP by adding some.

- The shape change spell is a good way to get out of the fight, or to stay unnoticed by common people. Who would start firing at an eagle, dog, cat or else. If you need some extra PB , just change in a big cat like a tiger, this spell allow you to take the base value of the animal, and each net hit will add one to the base value of the animal. ( and this could also help you improve your strength ). Tiger have a body of 6, and if you want it on your sustaining focus, you can cast it to force 3, allowing you to reach 9 for your body value . Also notice that an human is an animal (but an orc , troll, dwarf or elf are considered paracritter)